Bundl

Home sweet home

The term smart home could mean many different things to many different people. Some believe that having Netflix on their TV is a sophisticated smart home interaction while some dream of fully-automated houses catering to their every need. Regardless, the smart home space has become increasingly difficult to ignore. Yet despite this, there are relatively few applications that have achieved widespread adoption. The question then becomes - how can we bridge the gap between the product and the consumer?

This project was completed over the course of six weeks as part of Designation's immersive UX bootcamp.

The proposal

Simplicity and unobtrusiveness were key factors in the development of Bundl. As the amount of available smart home devices grow, management of these devices becomes more and more complex. The potential users that we spoke to were not concerned with total control. The value they found was in peace of mind, knowing these devices were actively monitoring their home and ensuring that everything runs smoothly. We focused our efforts into providing an experience that made certain assumptions about what would be optimal for the user based on their interactions with the platform. The user is also given contextual information on their utility use to demonstrate that they can make a tangible change when using Bundl.

Who's out there?

In order to determine how existing users use their smart home technology or if they use it at all, we conducted a total of 12 informational interviews. There was emphasis placed on the types of technology that the user owns currently and the decision making process that went into that purchase. We were also interested in their knowledge of the smart home space and their immediate reaction when they hear the term “smart home”.

After several rounds of analyzing our insights through the process of affinity mapping, we observed three emerging patterns:

  • Users that claim to be tech-savvy found smart home devices to be gimmicky and could not find an appropriate use case for them.
  • Renters place less emphasis on investing in their non-permanent homes while homeowners place security over other factors including costs.
  • Users value simple interactions.

Narrowing our focus

Based on our initial research, we knew that our target user would have the three traits listed above. With this is mind, how can we make a product that provides the busy professional with a quick and simple way to make use of his smart home devices so he can spend his time on the more important things in life? Before we could answer that specific question, we defined four design principles by which we would judge our decisions moving forward:

  • Utilitarian
    Our ideal user believes that devices are tools, not toys and values products that solve a tangible problem.
  • Intrude only when important
    The user values free time and does not want to be interrupted unnecessarily.
  • Accessible on the go
    Our data suggests that the app would likely be used most when away from home on a mobile platform and therefore should be design in a way that would facilitate this.
  • Anticipate, don’t ask
    In order to reduce the mental load on a busy user, the app should make certain inferences on optimal settings.

Refining the foundation

With the user and design principles defined, further work needed to be done to continue to refine designs in order to make sure we were addressing the correct issues. Testing consisted of in-person and remote interviews with potential users who fit our user profile. Initially, the testing was done through paper prototypes but as we received more information, the prototypes were presented in higher fidelity formats such. This exercise allowed us to have a clearer idea of the mental models of the typical user and how they would react to certain interactions.

Key insights

  • Onboarding should involve set up
    If the onboarding process was not interactive then testers tend to ignore the information given. If some degree of set up was included in onboarding the tested was more engaged in the process.
  • Devices over rooms
    The idea of categorizing connected devices through rooms was generally confusing for the tester. They would rather see the individual devices directly.
  • Avoid scrolling when possible
    Testers were confused by excess scrolling on the home page and would often miss critical features because they were not visible on screen.

Final thoughts

Ultimately, our solution was based on a dashboard that was cognitively simple and relied on a device-first methodology which we had been exploring throughout the process. Our goal from the start was to provide the user with an experience that is simple and clear. Smart home technology can mean many things and it was easy for us to go too far when providing control for the user. We believed that our primary person was more interested in keeping the status quo rather than spending too much time on complicated processes. The result was an app that is streamlined and is only used when it is needed. This was done primarily with simple iconography, clear typography and a structure of organization that put devices first.